1. What we collect
Nothing that identifies you personally. Only information for ads, diagnostics and usage statistics is sent, and it goes to Google.
We do not collect your name, email address, phone number, contacts, photos or precise location. Nothing that directly identifies you is gathered. There is no sign-up and no login.
The tools below collect information. All are provided by Google.
- Google AdMob (ads) - to choose, show and measure ads: the advertising identifier, an approximate location inferred from your IP address, device model and OS version, and which ads you saw or tapped
- Firebase Crashlytics (crash diagnostics) - when the app crashes: device model, OS version, app version, the call stack at the point of failure, and state such as device language and free storage
- Google Analytics for Firebase (usage statistics) - app opens and closes, which difficulty and board size you chose, device model and OS version, the advertising identifier, an approximate country inferred from your IP address, and, when an in-app purchase happens, the product ID, product name and price
- Firebase Remote Config (settings) - an identifier attached to each install when the app downloads settings such as ad spacing and hint refill time
Why. The game is free and supported by ads. Crash diagnostics are the only way to learn why the app fails on a phone we do not have, and usage statistics tell us which difficulties people actually play, which is how the boards get tuned.
⚠️ None of this tells us who you are, and we do not try to find out. Your game records themselves - progress, statistics, calendar - are never transmitted.
2. What stays on your device
The following is stored only on your device, and is deleted when you delete the app.
- The board you have in progress, so you can resume it
- Statistics per difficulty (games played, win rate, times, streaks)
- The daily challenge calendar and its completion marks
- Hints left and when they refill
- Which difficulties are unlocked, and whether you finished the tutorial
- Settings such as language, sound, haptics, dark mode, the mistake limit and the daily challenge reminder
We do not collect any of this, and we have no way to read it.
3. Network use
The game itself runs offline. Boards are generated on your device, and no board is downloaded from a server. Solving boards and keeping records work with no connection at all.
The network is used only to fetch ads, send the diagnostics and statistics in section 1, and fetch settings. Those transmissions are always encrypted with HTTPS. With no connection, no ads appear, nothing is sent, and the game behaves exactly as usual.
4. Advertising and payments
This game shows Google AdMob ads and offers in-app purchases.
- Banner ads - at the bottom of the game screen
- Interstitial ads - when you open a new board after finishing a few, at intervals
- Rewarded ads - only if you choose to watch one when you are out of hints, for one hint
The advertising identifier is used to choose and measure ads. Users in the European Economic Area, the UK and Switzerland may see Google's consent form on first launch and can choose whether to receive personalised ads. However, on iPhone this form is not shown if you did not allow tracking - we do not ask again about something you have already declined. Declining changes nothing in the game; you may see non-personalised ads instead, or no ads at all.
On Android, anywhere, you can reset or delete the advertising identifier in your device settings (Settings → Privacy → Ads).
On iPhone, Apple's App Tracking Transparency prompt appears on first launch (from app version 1.3.0), before Google's consent form above. It is the iOS system dialog that asks whether the app may track your activity across other companies' apps and websites. If you allow, the advertising identifier (IDFA) is used to choose and measure ads. If you do not allow, iOS does not hand the identifier to the app and you see non-personalised ads. The game is the same either way; no feature is locked behind this permission. You can change it later in iOS Settings → Privacy & Security → Tracking. When not allowed, ad measurement happens only through Apple's SKAdNetwork, in a form that cannot identify you.
You can also change your choice inside the app at any time. Tap Settings → "Ad privacy choices". If you answered Google's consent form, it opens again so you can change or withdraw your choice; on iPhone, if you did not allow tracking, it opens this app's page in iOS Settings (the Allow Tracking switch). It opens only when you tap it; the app never asks on its own. (On Android this row appears only in regions where consent is required.)
There is one in-app purchase: Remove Forced Ads. It is a one time purchase. Payment is handled by Google Play and the App Store. We never receive or store payment details such as card numbers. The fact that you bought something is kept on your device only and is not sent to us. We do not run a server. Delete the app and it goes with it; reinstall and the store restores the purchase.
The purchase record itself, however, is collected automatically by our analytics tool. When a payment happens, Google Analytics for Firebase logs the product ID, product name and price. We do not send this ourselves; the tool does it on its own (Google documentation). It is used for statistics only. It is not used to choose or personalise ads.
⚠️ Advertising data is shared with Google as described in section 6, but the purchase record is not. Google only processes it on our behalf, and it goes nowhere else. We never sell or hand over your information.
If the advertising or payment setup changes, this page will be updated before that build ships, and the change will be recorded with its effective date in section 10 below.
5. Permissions
The game asks for two permissions (two on iPhone; on Android only notifications).
- Tracking (iPhone only) - asked once on first launch through Apple's App Tracking Transparency dialog. It is for personalised ads and is described in section 4. Declining does not affect the game.
- Notifications - once in the afternoon, about that day's daily challenge, your streak or the World Tour. No reminder comes on a day you have already finished the daily challenge. It is asked once, after your first win, and the game works the same if you decline. Reminders are scheduled on your device and never go through a server. You can turn them off in the game settings at any time.
The game does not use the camera, microphone, contacts, location or file storage. The permissions below are declared automatically by the game and the tools in section 1. They may appear in the Android permission list. This list is Android-specific; iPhone has no equivalent declaration list.
VIBRATE- a short vibration when you make a mistake or finish a board (can be turned off in settings)INTERNET·ACCESS_NETWORK_STATE- fetching ads, sending diagnostics and statistics, fetching settingscom.google.android.gms.permission.AD_ID·ACCESS_ADSERVICES_*- the advertising identifier and Android's ad featuresWAKE_LOCK·FOREGROUND_SERVICE- letting Google services finish a transmission- Install referrer (
BIND_GET_INSTALL_REFERRER_SERVICE) - lets usage statistics know which store the app came from com.android.vending.BILLING- declared for in-app purchases
6. Sharing and processors
We do not sell information. However, ad-related information (advertising identifier, approximate location, which ads you saw or tapped, diagnostics) is passed to Google to show and measure ads and to prevent fraud. Diagnostics, usage statistics and settings are only processed by Google on our behalf and go nowhere else.
The information in section 1 is processed by the companies below.
| Processor | What | Where |
|---|---|---|
| Google LLC | Google AdMob (ad serving and measurement) | Google data centres |
| Google LLC | Firebase Crashlytics (crash diagnostics) | Google data centres |
| Google LLC | Google Analytics for Firebase (usage statistics) | Google data centres |
| Google LLC | Firebase Remote Config (settings delivery) | Google data centres |
How Google uses information in connection with ads is described in How Google uses information from sites or apps that use its services. The game is distributed through Google Play and the App Store. Whatever those stores collect during download or payment is governed by their own policies, and we do not receive it.
7. Retention and deletion
Everything on your device is deleted when you delete the app. You do not need to ask us for anything.
You can also reset your statistics from inside the game's settings. The information in section 1 is kept by Google according to each service's retention period. We hold nothing that identifies you, so we cannot look up any one person's records. Resetting the advertising identifier breaks the link to earlier records.
8. Children
This game is not directed at children, and we do not knowingly collect personal information from children.
9. Contact
Please write to us with any question about privacy. This address receives mail only, so a reply may take some time.
- Email hello@dalgureum.dev
- Dalgureum Lab (달구름연구소)
- Representative Kim Taeho
- Business registration number 380-26-02092
10. Change history
| Effective | Change |
|---|---|
| 2026-09-29 | Section 4: on iPhone, Google's consent form is not shown to users who did not allow tracking, and you can change or withdraw your choice under Settings → "Ad privacy choices" (from app version 1.3.0). |
| 2026-09-27 | Sections 4 and 5 now describe Apple's App Tracking Transparency prompt on iPhone - shown on first launch from app version 1.3.0; if you allow it, the advertising identifier (IDFA) is used for ads. Section 2 now lists unlocked difficulties and tutorial progress, and drops the removed animations setting. When interstitial ads appear (section 4) and what reminders say (section 5) now match the current app. |
| 2026-09-15 | Sections 1 and 4 now state that purchase events (product ID, product name, price) are collected automatically by our analytics tool. The in-app purchase is now named Remove Forced Ads - it removes the banner and the full-screen ads, while rewarded ads stay (section 4). Nothing changed about what we collect. |
| 2026-09-14 | Updated sections 4 and 5 ahead of the build that opens the in-app purchase (removing ads). Payment is handled by the stores and we receive no payment details. |
| 2026-09-12 | Added Google AdMob ads (banner, interstitial, rewarded), Firebase Remote Config and the daily challenge reminder. Sections 1 to 8 were rewritten accordingly. There are still no in-app purchases. |
| 2026-09-09 | Added crash diagnostics (Firebase Crashlytics) and usage statistics (Google Analytics for Firebase). Sections 1, 3, 5 and 6 were rewritten accordingly. |
| 2026-09-08 | First version |
If anything changes, it will be noted here with an effective date.
Dalgureum Lab · 달구름연구소
Effective 2026-09-29