Zagline: zigzag a neon arrow through spike tunnels
Hold to rise. Release to dive. One touch steers a neon arrow through tunnels of spikes, slopes and floating blocks.
Every level is proven beatable by an automatic player before it ships. When you crash, the way through was there.
How to play
Hold anywhere on the screen to rise and release to dive. The arrow keeps moving forward on its own.
Touch a spike, a slope or the side of a block and the attempt ends. Try again at once and get a little further each time.
One touchHold to rise, release to dive
Spikes end the runSpikes, slopes and block sides are deadly
Proven beatableAn automatic player cleared every level first
One finger, two moves. The rest is timing.
Screens






Features and highlights
- Worlds with their own rules Each world changes the game: deadly floors and ceilings, a heavy arrow that rises gently and falls steeply, turns that slide a little, and everything moving faster.
- New devices Speed gates, moving blocks, mini gates, reverse gates and blinking lasers appear in the levels of each world.
- Shards and trail colors Collect the shards in every level to unlock trail colors, all the way to Flowing Light.
- Daily Challenge A new level every day. Keep your streak going.
- Endless A new course every week. Fly as far as you can and beat your best for the week and for all time.
- Best run trail See the path of your best attempt, then beat it.
- Practice mode Practice a level with automatic checkpoints.
- Original soundtrack Electronic music made for the game, with a different sound for every world.
- Plays offline Play without internet. No account and no sign-up.
